"The only constants you can rely on are death and change..."
So said a wise person who has since experienced at least one of those things, probably both at this point. People only tend to quote you a lot once you're no longer around to say "No! That is not what I meant!" have you noticed that?
Change, though, it the one thing that most people appear to hate with a passion. One needs simply to take a look at social media today to see that. People tend to like a constant, steady progression of events they are comfortable with and can easily predict. Consider this, one of my favourite quotes;
'People like to be told what they already know. Remember that. They get uncomfortable when you tell them new things. New things…well, new things aren’t what they expect. They like to know that, say, a dog will bite a man. That is what dogs do. They don’t want to know that a man bites a dog, because the world is not supposed to happen like that. In short, what people think they want is news, but what they really crave is olds.'
- The Truth, Terry Pratchett
Why do you think that an endless progression of the same kinds of story never loses popularity? I watch, at times from boredom, a certain kind of late night movie on a certain kind of TV channel. They are painfully predicatable. Girl moves to new town or returns to old town. Girl has painful past and hates everybody male. Person she hates the most she falls in love with. Joy and albino pigeons prevail. Or man and woman have perfect marriage. Odd stranger appears. Stranger fame from past and oddly convenient events send either them or one member of the marriage on unrealistic murder spree which helps innocent party meet love of life. It's boredom, OK? I've finised work for the day and I have the falsely optimistic hope that this one will break the mould! My wife laughs and refuses to watch them with me because I faultlessly predict the outcome before it happens, I'm missing my market here, I could write these things! I don't ned you intelligent people! I'm off to make my fortune recycling overused tat, farewell!
Still here? Good, because I could never do that. I feel the purpose of great writing, the kind that stands the test of time, lies not in recycling the same predictable storylines in a slightly different setting. No, it lies in taking the unexpected direction. OK, we have themes which get reused, ideas and archetypes, those are there to stay. We'll discuss those later on, in an episode or two. What is the difference? Themes can be used to misdirect as well as be slavishly followed, themes can be useful tools. Aaron Debimski-Bowden is excellent at this; presenting a hero, showing us his or her journey, only to bring it crashing down around them in the end. Graham McNeill is skilled at this too. People escape reality through fiction, they have newspapers and television to tell them the same old tales over and over again. Fiction and, I have noticed, especially science fiction, exists to challenge people.
Sci-Fi has always been about pushing boundaries, going beyond the mundane, and exploring possibilities. Fantasy can be, too, but the genre has gotten quite tropy recently; full of what I call the 'Pig-Farmer Prince' type of thing, or the 'Rise of Mary-Sues'. You know the kind, absolutely untrained around average person meets mentor, mentor reveals part of truth and trains them, they surpass mentor. Mentor dies or almost dies in battle with big bad (whch big bad survives and escapes from) and truth of average person is dramatically revealed. Average person is now nigh invincible and big bad's defeat is only a matter of time and a lt of needless exposition and exploration of minor character arcs. Ok, not all sci-fi is immune from this either and we all like a bit of tropy here and there, don't we? I've done a few of them myself, don't think I'm hating on the stories that do this.
In essence you write the story you want to write, not the story you think everyone wants to read.
There is some debate over this one. Does story shape setting or does setting shape story? Yes.
The answer is a little bit of both. This links back to our Consistency and Context topic from the last episode. You are building a world and a world has rules, many of which may well have to be broken throughout the course of the story, just to keep things interesting. Conflict - either that which the character creates or has inflicted upon them - is essential to moving a story along, after all. To my mind, though, the conflict and change inherent to it must be consistent with the rest of the world. It must be possible for such events to happen and not appear to be just thrown in for drama's sake. It's not a surprise if it doesn't break a rule or two but it is not done well if you have have not been able to use the 'tides' of the world to foreshadow the coming tsunami either.
Back in Shakespeare's time, he built his heroes with a 'fatal flaw', an element to the character which their experiences in the world had built into them. This flaw would cause the hero's tragic fate in the end and it was foreshadowed throughout the tale. Just as the characters can have their 'fatal flaws' so too can the world itself. It can have personality, it can have moods and humours. In fact, the world is just another character you create. Like any other character, it reachs to and acts upon other characers and, if you write well, each is changed by the other. We know all about character development, don't we? We know it is essential to a good story to have some kind of believable character development but what is it that makes that development believable? Your world does; the rules, laws, and norms of your world determine what is and is not possible. Everything you have written up that point contributes to your world and, if you've done it well, your readers will both feel that world and feel they are a part of it. The last thing you want them to do if fling your book at the wall with a cry or curse word because you pulled a surprise 'twist' out of your behind that doesn't fit the world.
Look. Batman (from the original TV series) was always captured and placed in a needlessly elaborate trap. He would appear doomed but remember that he had just invented just the thing to escape with AND remembered to put it on his utility belt that morning. Terrible and tropy but it fit the world it took place in, people expected it and were disappointed if it were absent. The A-Team, always captured and locked up together in a location with all the raw materials and tools they'd need to create their manner of escape. We watched to see what outlandish contraption they'd build next.
If your world has smiling, indefinably ethnic old monks in it who may or may no have learned a secret yeti trick, their sudden return from certain death might be unexpected but not hated. You cannot have your character do something which your world has established is impossible without first saying why it is impossible and hinting at this one time maybe, so I have heard from a friend of a friend of a bloke I met in the pub, that it may well have been possible.
You can change what is classified as normal within the boundaries of your world as long as you make it consistent and constant within that world. You can have a world where men bite dogs habitually as long as you make it consistent and believable.
Most importantly of all, don't be afraid to leave questions unanswered because the real world is quite literally full of those. Leaving a few gaps for the readers to fill with their own imagination is actually a great strategy because this invests them even further in your world. Why? If they start imagining answers to questions they have encountered about your world and inventing answers to said questions, then they believe in your world.
They believe in it and they understand it which means you did your job well!